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actionevalexpr.h

/***************************************************************************
 *   Copyright (C) 2005  Tobi Vollebregt                                   *
 *   tobivollebregt@gmail.com                                              *
 *                                                                         *
 *   Copyright (C) 2005 by Joe Ferris                                      *
 *   jferris@optimistictech.com                                            *
 *                                                                         *
 *   This program is free software; you can redistribute it and/or modify  *
 *   it under the terms of the GNU General Public License as published by  *
 *   the Free Software Foundation; either version 2 of the License, or     *
 *   (at your option) any later version.                                   *
 *                                                                         *
 *   This program is distributed in the hope that it will be useful,       *
 *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
 *   GNU General Public License for more details.                          *
 *                                                                         *
 *   You should have received a copy of the GNU General Public License     *
 *   along with this program; if not, write to the                         *
 *   Free Software Foundation, Inc.,                                       *
 *   59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.             *
 ***************************************************************************/
#ifndef ACTIONEVALEXPR_H
#define ACTIONEVALEXPR_H

#include "katapultaction.h"

class KatapultItem;
class Expression;

/**
@author Tobi Vollebregt
*/
00034 class ActionEvaluateExpression : public KatapultAction
{
      public:
            ActionEvaluateExpression();
            ~ActionEvaluateExpression();

            virtual void execute(const KatapultItem*) const;
            virtual bool accepts(const KatapultItem*) const;
            virtual QString text() const;
            virtual QPixmap icon(int) const;

      private:
            //_expr needs to be mutable because accepts() is const.
            mutable const Expression* _expr;

};

#endif

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